impetere: (screaming in the dark)
Cora Hale ([personal profile] impetere) wrote2015-01-16 06:25 pm

denouement } { application



Player Information
Player name: Emily
Contact: AIM – iluvroadrunner6
Are you over 18: Yes.
Characters in the game already: Alec McDowell
Proof of Reserve: here

Character Information
Character Name: Cora Hale
Canon: Teen Wolf
Canon Point: 312: Lunar Eclipse
Is your character Dead, Undead or Alive: Alive
History: Here have a wiki. I can supply a sum up if that’s not enough, though.

Personality:
Cora is Derek Hale’s baby sister.

It comes down to much more than a bad attitude and violent tendencies, though those are, as a rule, a general part of the Hale package. They also are a family who has lost a lot, and as a result, play their cards a little closer to their chest than most (read: everyone) would probably like. The only difference being, while after the fire Derek had Laura and Peter was catatonic, Cora, for the most part, was alone at the age of eleven, after watching a large portion of her family including her mother and alpha die a horrific, awful death. A lot of what she did for herself, she had to do on her own, and the things that she did were rather impressive for an eleven year-old girl who had just lost her family, but at the end of the day, Cora Hale is a survivor. That isn’t, however, what defines her.

What defines her more than anything else, is control – or occasionally, the lack thereof.

Being a born werewolf, control has been central to Cora’s life for as long as she can remember. It’s something they’re likely taught from an early age – anchor yourself, control your wolf, control that power so that you don’t hurt someone else. You’re a predator – you don’t have to be a killer. Being a born werewolf is a life that breeds discipline and emotional as well as physical control. From what we know of them, the Hale werewolves were not an aggressive or particularly violent pack by nature. They stayed out of the way of hunters so long as the hunters stayed out of the way of them, and Cora’s mother, Talia, was one of the most well respected alphas in the area. Its stands to reason that Cora’s life prior to the fire, aside from the occasional spats with the Argents – were relatively peaceful. Her childhood was happy, her mother took care of them, and she had no reason to think that it would change until the moment that it did.

When Kate Argent burned down the Hale family home and killed most of her pack, Cora was forced to adapt to the situation and find a way to survive. She somehow made it to South America and lived there for six years, presumably on her own as the show has yet to explain how she did it (and probably never will) so she’s clearly resourceful and knows how to make the best of a bad situation, even at the age of eleven. A lot of it was likely relying on the skills that her mother taught her. Talia taught her children how to survive, including how to hide safely from hunters, and these are lessons that Cora took seriously when working her way through her life leading up to her return to Beacon Hills.

It’s through this need to take care of herself and keep herself safe that she came to value her own personal control over any situation. Since being a werewolf is largely about trying to control the beast inside you, and Cora has been handling this struggle most of her life to the point where it’s almost second nature. When that control is ripped away from her by the alpha pack when they were reduced her tolerance to the moon, she overcompensates to regain it physically to varying degrees – from doing strength training exercises before she’s completely healed to attacking one of the alphas who held her hostage on sight, despite the fact that he was an alpha and twice her size.

Impulse control is clearly not one of the forms of control that she believes in.

All that control can lead to someone being guarded by nature keeping a lot of their emotions inward and for the most part that’s true. Cora’s only really seen being openly affectionate towards two people – Boyd, her packmate, and Derek, her brother. Both people have had to earn that affection from her – Boyd through their shared time in the vault together and Derek after he saved her life from mistletoe poisoning. She’s willing to give her trust and love to those who seem worthy of it. This doesn’t mean, however, that she’s not emotional. Cora is pretty much all emotion, working on a hair trigger and reacting before she often takes the time to think. After Boyd – pretty much her best friend in Beacon Hills – is killed by the alpha pack and the rest of Beacon Hills doesn’t do anything, she takes matters into her own hands, attacking the twins and nearly getting herself killed, then followed by chewing out the others present about how they don’t do anything but sit on their hands and find the bodies. Cora can’t handle sitting on her hands when there’s something that needs to be done, and she lets her emotions rule her choices and doesn’t often think before she speaks. It’s going to get her killed one day, but what can you do?

It’s fairly safe to say that the most important person in her life is Derek. He’s the last surviving member of her immediate family. She got stuck in a vault for three months to get to him and he gave up his alpha to heal her from mistletoe poisoning. They have had a rocky road to get back to the point where they feel like siblings again, but even when things weren’t good between them, Cora was willing to follow Derek’s lead, regardless of how she felt about him at the time. If she didn’t like the idea, it wouldn’t stop her from dealing back a fair amount of sass, but she still went along with it anyway - whether it’s because he’s her brother or because he was her alpha isn’t entirely clear, but it’s probably a little bit of both. At the end of the day, Derek is still her big brother. She loves him, even when she thinks he’s being stupid and she trusts him implicitly, again, even when she thinks he’s being stupid.

The other major relationship in her life is Peter, and Peter is infinitely more complicated. While Peter is her uncle, and there is a certain level of trust there that he will look out for her well-being that trust only extends so far. He’s not the same man she knew before the fire, he killed her sister, and while he did take care of her when she had mistletoe poisoning, she knows now that everything Peter does has an angle attached to it. She keeps him at a distance because she needs to, but she’s also willing to take him seriously on some level. She knows that Peter knows a lot about the world they live in and that there are things to learn from him. It’s just a matter of sorting through his games to get to the bottom of it, and that’s the thing she doesn’t always have the patience for.

As far as Denouement is concerned, it’s not the surviving part that Cora will have trouble with. She’s been doing that long enough that it’s almost second nature to her. It’s having other people around to worry about that will be new. For the most part she’s only had to worry about herself, and there weren’t people there to worry about her. As she settles into Denouement, with Derek and the rest of the people she knows from Beacon Hills, she’ll have people actually concerned for her well being. She won’t be able to just disappear and hide if she gets into trouble. Abandoning the pack won’t be a good option either because there are people there (like Derek) that she’s actually come to care about and she won’t want them to die either. Basically, she’ll be forced to grow emotionally and be accountable for her actions and basically have to be a real girl in the middle of survivor horror land.


Items on your character at canon point:
  • 1 pair of combat boots
  • 1 pair of socks
  • 1 pair of jeans
  • 1 colored long sleeve shirt
  • 1 leather jacket
  • 1 bra and underwear set

  • 1 duffel bag containing a week’s worth of clothes including shirts, pants, socks, underwear, etc.
  • 1 cell phone


  • Abilities, Strengths and Weaknesses:
    Abilities/Strengths:
  • Enhanced senses, also being skilled at manipulating them – example: Cora can use her enhanced hearing to listen to someone’s heartbeat and tell whether or not they’re lying. It’s not a foolproof system because some people are awesome liars and can monitor their heartbeat, but it’s worked pretty well for her thus far. She can also smell pheromones and pick up on when someone is feeling intense emotions like stress or sadness, and she can sense when someone is about to have a seizure.

  • Enhanced strength and speed.

  • Healing – they can heal almost instantaneously from any wound, provided that the item in question is removed (if they’re stabbed) or there isn’t wolfsbane involved. Inducing physical trauma can trigger the healing for things like paralytics and other non-fatal toxins.

  • They can also temporarily take another person or animal’s pain onto themselves. It’s actually really sweet and can only really be done in small doses – if they take too much it can kill them.

  • Shifting – as a beta Cora can get wolfy which includes a set of nasty looking claws, fangs, additional facial hair, gold eyes and pointy ears. It is not the most attractive thing in the world, but it is rather terrifying. It's also indicated that their "wolf" eyes work differently/are separate from their human eyes. They see more than their normal eyes do, and there's an instance of a werewolf where their human eyes were blinded, but they could still see as a wolf. IDK how it works, but it does.

    Weaknesses
  • WOLFSBANE IS REALLY REALLY BAD and depending on the intensity of the poisoning, can kill her in about 24 hours. She also is susceptible to mistletoe, though that’s longer and slower and sucks a lot more.

  • Electricity can keep them from shifting/healing/etc. It’s rather scientific, experienced hunters know the exact voltage which stops each specific thing.

  • While they can heal quickly, if you cut off their heads/rip out their hearts/cut them in half, they will die.

  • Fire is one of the few things that’ll slow/stop the healing process, and is very effective at killing them. On top of that, Cora has extreme arsonphobia and PTSD when it comes to all things fire due to, ya know, being in her family home as it went up in smoke.

  • Cora feels the pull to shift the strongest on the full moon, and while she’s a born wolf and has an impressive amount of control over her ability to shift, if her exposure to the moon is blocked or prevented over an extended period of time, she can lose control on the first subsequent full moon she experiences after that. It’s kind of like with narcotics – repeated exposure and use builds up a tolerance, but after a period of abstinence, the “high” is stronger and more disorienting.

    This does not mean she actually has to physically turn every full moon. However if they’re trapped in a mineral that scatters/deflects moonlight (they used hecatalite on the show) they don’t feel the moon’s pull at all. After as little as three full moons, they can lose their control completely, and are unable to pull themselves back and keep their “human” mind in control.


  • Samples
    Network/Action Spam Sample: Cora realizes her family is gone.

    Prose Log Sample:
    [Prose starter taken from a game I currently have her in. CHRISTINE SAID THIS WAS OKAY but if you need a new one I can write one.]

    Cora Hale returns to Teleios like most of the new arrivals this month - getting dropped out of the proverbial sky and set to land less-than-gracefully on whatever that nearest available surface may be. In this particular instance, she is fortunate enough to happen to land inside (yay), however she does happen to land on a bale of hay in the middle of the stables. This leads to her being immediately greeted by Dancer, who essentially snuffles in her face - the horse's personal way of saying hello.

    Normally, Cora wouldn't mind. The downside to all of this, however, is that Cora recently has received her werewolf senses back from Poseidon, in return for a job well done, and it's like all of the smells in the stables have been cranked up to eleven. She is now getting a taste of what she's subjected her brother to over all those months, and it's enough to make her gag on the first go. Lovely.

    There's a part of her that grumbles a bit at being deposited so gracelessly, but at least she's back, and for right now, that's the part that matters. She also is a little concerned that she is minus her traveling companions, but she can always track them down later. Things seem a little weird right now to begin with.

    As she steps back into the temple proper, however, the smell of the stables fades away and she's assaulted with a whole new mess of scents, a lot of them unfamiliar, though there are a few that are familiar and weren't there before. She's out of practice with sorting through them, however, and she rubs at her nose, frustrated for a moment.

    Then she sneezes.

    After that, things somewhat settle back into normal again, but there's still a whole not of "new" to be concerned about. Someone please fill the poor girl in on what's going on. She'd appreciate it greatly. Until then, she's just going to wander the temple and try to figure out what's going on and how much time has passed since she's been gone.



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