knights of legend } { application
Player Name: Emily
Player E-mail: iluvroadrunner6@gmail.com
Instant message contact (AIM/MSN/etc): iluvroadrunner6
Plurk (if applicable): iluvroadrunner6
Is the player at least 18 years of age? Yes.
Character's Full Name: Cora Hale
Canon Teen Wolf
PB/Actor: Adelaide Kane
Character's Starting Level: 2
Character Age: 17
Physical Description: Cora is about 5’4” and slim with all the traditional features of a Hale – tan skin, dark hair, dark eyes. She’s usually scowling because Hales are never happy. She generally dresses in practical clothing – jeans, combat boots and solid colored shirts that tend to cover her arms. She also tends to layer up, and owns a leather jacket.
Character's Species/Race (aka human, elf, dragonblood human, etc): Werewolf
Character History (Pre-Veil): This is her full history but here’s the relevant stuff:
Cora Hale was born as part of the Hale pack, which was a rather prominent werewolf family in Beacon Hills, California. She was the baby of the family, with two older siblings in Derek and Laura. Her father is an unknown, but her mother was Talia Hale, the most badass of alphas, who was so powerful she could even shift into a full wolf, which very few alpha are capable of doing, let alone other werewolves. There was also Uncle Peter, but he’s mostly incidental to her life at this point in time beyond the fact that he’s family.
Anyhoo.
She lived a relatively happy childhood, occasionally peppered by werewolf hunters, but for the most part there’s no indication that things were spectacularly crappy. Her mom was a super awesome mom, and took care of her children and her pack in a way that would put most moms to shame. (If there’s anything to be said about Beacon Hills parents, it’s that they’re usually super awesome.
Except for Isaac’s dad, he’s a tool.)
This all lasted up until she turned eleven, and Kate Argent (EVIL) seduced and manipulated her brother to giving her the deets on the Hale house and all their defenses and then proceeded to burn the house to the ground while most of the pack was inside, including Cora. It is unclear how Cora escaped the fire (the narration headcanons that in a fit of must protect the pack Peter Hale hauled his niece up and out of there before promptly succumbing to his burns and collapsing, but this has not been confirmed by canon and Cora is going to forget it anyway so it doesn’t really matter), but she did, and somehow got her eleven year-old butt all the way to South America to try and keep herself safe. She stayed there for six years.
After that, rumors started to circulate that there was a new Hale alpha and he was building a pack, so Cora decided that she needed to check this out for herself. Getting her now seventeen year-old butt back to Beacon Hills, she’s intercepted along the way by the alpha pack of werewolves, who decided to use her as bait for Derek and tossed her in a vault liked with a material that scattered the moonlight for three months. THIS WAS A BAD THING because it lowered Cora’s tolerance to the moon, and she hasn’t shifted for about three months at this point, making her act like a jittery addict. It also takes away control of her shift and just as Morrell is about to let the moon in and have her and Boyd go Lord of the Flies on each other, Cora falls through the veil.
Post Veil History:
Landing in the London side of the Veil, Cora’s looking a bit like a strung out junkie which is probably true considering the moon is a bit like that to werewolves sometimes. She manages to stumble her way to a displacement shelter where she gets them to let her stay, but her jitters don’t really get any better. In fact, they get worse in the days leading up to the full moon.
On her first full moon in the new world, she’ll promptly wolf out and go on a destructive (but hopefully not murderous) tear through the local area which is what gets the Knights attention, and thus begins Cora’s KOL adventure.
Chosen Canon Point: Pre-her actually arriving in canon, technically around 302.
Personality and Psychology:
Cora is Derek Hale’s baby sister.
It comes down to much more than a bad attitude and violent tendencies, though those are, as a rule, a general part of the Hale package. They also are a family who has lost a lot, and as a result, play their cards a little closer to their chest than most (read: everyone) would probably like. The only difference being, while after the fire Derek had Laura and Peter was catatonic, Cora, for the most part, was alone at the age of eleven, after watching a large portion of her family including her mother and alpha die a horrific, awful death. A lot of what she did for herself, she had to do on her own, and the things that she did were rather impressive for an eleven year-old girl who had just lost her family, but at the end of the day, Cora Hale is a survivor. That isn’t, however, what defines her.
What defines her more than anything else, is control – or occasionally, the lack thereof.
Being a born werewolf, control has been central to Cora’s life for as long as she can remember. It’s something they’re likely taught from an early age – anchor yourself, control your wolf, control that power so that you don’t hurt someone else. You’re a predator – you don’t have to be a killer. Being a born werewolf is a life that breeds discipline and emotional as well as physical control. From what we know of them, the Hale werewolves were not an aggressive or particularly violent pack by nature. They stayed out of the way of hunters so long as the hunters stayed out of the way of them, and Cora’s mother, Talia, was one of the most well respected alphas in the area. Its stands to reason that Cora’s life prior to the fire, aside from the occasional spats with the Argents – were relatively peaceful. Her childhood was happy, her mother took care of them, and she had no reason to think that it would change until the moment that it did.
When Kate Argent burned down the Hale family home and killed most of her pack, Cora was forced to adapt to the situation and find a way to survive. She somehow made it to South America and lived there for six years, presumably on her own as the show has yet to explain how she did it (and probably never will) so she’s clearly resourceful and knows how to make the best of a bad situation, even at the age of eleven. A lot of it was likely relying on the skills that her mother taught her. Talia taught her children how to survive, including how to hide safely from hunters, and these are lessons that Cora took seriously when working her way through her life leading up to her return to Beacon Hills.
It’s through this need to take care of herself and keep herself safe that she came to value her own personal control over any situation. Since being a werewolf is largely about trying to control the beast inside you, and Cora has been handling this struggle most of her life to the point where it’s almost second nature. When that control is ripped away from her by the alpha pack when they were reduced her tolerance to the moon, she overcompensates to regain it physically to varying degrees – from doing strength training exercises before she’s completely healed to attacking one of the alphas who held her hostage on sight, despite the fact that he was an alpha and twice her size.
Impulse control is clearly not one of the forms of control that she believes in.
All that control can lead to someone being guarded by nature keeping a lot of their emotions inward and for the most part that’s true. Cora’s only really seen being openly affectionate towards two people – Boyd, her packmate, and Derek, her brother. Both people have had to earn that affection from her – Boyd through their shared time in the vault together and Derek after he saved her life from mistletoe poisoning. She’s willing to give her trust and love to those who seem worthy of it. This doesn’t mean, however, that she’s not emotional. Cora is pretty much all emotion, working on a hair trigger and reacting before she often takes the time to think. After Boyd – pretty much her best friend in Beacon Hills – is killed by the alpha pack and the rest of Beacon Hills doesn’t do anything, she takes matters into her own hands, attacking the twins and nearly getting herself killed, then followed by chewing out the others present about how they don’t do anything but sit on their hands and find the bodies. Cora can’t handle sitting on her hands when there’s something that needs to be done, and she lets her emotions rule her choices and doesn’t often think before she speaks. It’s going to get her killed one day, but what can you do?
It’s fairly safe to say that the most important person in her life is Derek. He’s the last surviving member of her immediate family. She got stuck in a vault for three months to get to him and he gave up his alpha to heal her from mistletoe poisoning. They have had a rocky road to get back to the point where they feel like siblings again, but even when things weren’t good between them, Cora was willing to follow Derek’s lead, regardless of how she felt about him at the time. If she didn’t like the idea, it wouldn’t stop her from dealing back a fair amount of sass, but she still went along with it anyway - whether it’s because he’s her brother or because he was her alpha isn’t entirely clear, but it’s probably a little bit of both. At the end of the day, Derek is still her big brother. She loves him, even when she thinks he’s being stupid and she trusts him implicitly, again, even when she thinks he’s being stupid.
The other major relationship in her life is Peter, and Peter is infinitely more complicated. While Peter is her uncle, and there is a certain level of trust there that he will look out for her well-being that trust only extends so far. He’s not the same man she knew before the fire, he killed her sister, and while he did take care of her when she had mistletoe poisoning, she knows now that everything Peter does has an angle attached to it. She keeps him at a distance because she needs to, but she’s also willing to take him seriously on some level. She knows that Peter knows a lot about the world they live in and that there are things to learn from him. It’s just a matter of sorting through his games to get to the bottom of it, and that’s the thing she doesn’t always have the patience for.
In KOL, she’ll be arriving before a lot of this development happens, so she’ll still have a lot of anger, but it will be a different kind of anger. She’s going to be forgetting a lot of the reasons why she’s so angry, so the direction of it will probably be different and hopefully she’ll be able to process it in a healthier manner than she did in canon. Or she’ll continue to run at things twice her size and try to take them down.
We’ll just have to see!
Memories Retained or Lost:
Cora is keeping most of her memories, I’m just making certain things a little hazier and making her forget the gaps in things that canon did not give me. I’m having her remember the fire that killed her family, but giving herself a little more emotional distance from it. She won’t remember being in it quite so clearly, though she will remember some, and she won’t remember her exact means of escape or where she went. She’s losing all of South America, because canon hasn’t and probably will never cover it. She’s also forgetting what drew her back to Beacon Hills in the first place – the rumors that her brother may be alive and forming a pack. So she will go back to assuming that Derek is dead.
Unless we get one in which case she’ll be really happy.
She’s also forgetting Erica and Boyd, but she’ll be remembering most of her time in the vault so that she at least knows why these things are happening to her at this particular point in time.
But otherwise, everything else is intact.
Powers and Abilities:
Teen Wolf werewolves come with the following fun abilities:Enhanced senses, also being skilled at manipulating them – example: Cora can use her enhanced hearing to listen to someone’s heartbeat and tell whether or not they’re lying. It’s not a fullproof system because some people are awesome liars and can monitor their heartbeat, but it’s worked pretty well for her thus far. She can also smell pheromones and pick up on when someone is feeling intense emotions like stress or sadness, and she can sense when someone is about to have a seizure. Enhanced strength and speed. Healing – they can heal almost instantaneously from any wound, provided that the item in question is removed (if they’re stabbed) or there isn’t wolfsbane involved. WOLFSBANE IS REALLY REALLY BAD and depending on the intensity of the poisoning, can kill her in about 24 hours. She also is susceptible to mistletoe. Inducing physical trauma can trigger the healing for things like paralytics and other non-fatal toxins. They can also temporarily take another person or animal’s pain onto themselves. It’s actually really sweet and can only really be done in small doses – if they take too much it can kill them. Shifting – as a beta Cora can get wolfy which includes a set of nasty looking claws, fangs, additional facial hair, gold eyes and pointy ears. It is not the most attractive thing in the world, but it is rather terrifying. (This coincides with the "hybrid" form on the KOL template, from what I can tell.) It's also indicated that their "wolf" eyes work differently/are separate from their human eyes. They see more than their normal eyes do, and there's an instance of a werewolf where their human eyes were blinded, but they could still see as a wolf. IDK how it works, but it does. There might possibly be more, Teen Wolf seems to come up with new stuff all the time but if I find out something new I will let you know! But I want to move Cora more towards the KOL wolf skill sets so in the end it may not matter.
Roleplay Samples
Link to a sample of your character in action: From the Asgard TDM
Link to a sample of your prose writing style: I just really like this starter, so I’m linking you to it.
Any other important information (including special inventory items in their possession): Nope. I think.
Why do you think this character would join/work with the Knights?
Cora is looking for family more than anything else. Wolves are drawn to a pack, so in the Knights, she would see the chance to find family, even if hers is already dead. She also likes the fact that the Knights don’t just sit around and watch the world go to crap, they actually do something about it, so she’d be inclined to hitch her wagon to their cause all the same. So really, the Knights are just super in line with her interests and she’d be interested in trying to help however she can, despite the fact that she’s seventeen. She’s seen enough to get it.
Do you have a preference for which NPC brought in your character? Gus Harrison, if that’s allowed! (This is Emma approved.)